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IATEFL Poland A Journal for Teachers of English ISSN 1642-1027 Vol. 6, Issue 3 (August 2006) |
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On the Web |
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USING
ONLINE FACILITATION TO ENCOURAGE STUDENT PARTICIPATION IN COLLABORATIVE
PROJECTS ONLINE: “The smallest good deed is better than the grandest
intention.” – Abstract Encouraging
student participation in meaningful online collaborative projects is important
in the learning process since it involves students in practical, hands-on
experiences and raises their awareness of issues related to their local
societies and/or educational needs. Although the use of online educational
interaction still poses many challenges, it also provides outstanding learning
outcomes. This
paper describes the outcomes of an ongoing iEARN ( http://www.iearn.org/
) project that uses a variety of blended learning techniques. Included are
summaries of technical requirements, pedagogical and technological methods, and
achievements, plus comments on feedback and expected outcomes for future action
plans. Introduction Technology in education can be a challenge which poses a dilemma for
teachers who are willing - or obliged - to use it in their classes. It gives
rise to the question of how teachers could involve themselves and their
students in more dynamic learning opportunities through the use of
Computer-Mediated Communication (CMC), Computer-Assisted Language Learning
(CALL) and blended-learning technologies in general. The formation of a new paradigm in distance education
was predicted by many educators before it became widely used, and the potential
for facilitation of interaction in group activities has long been considered
its greatest strength. For example, Mason and Kaye (1990) described computer
conferencing as representing a new paradigm for online learning which can
provide enhanced opportunities for dialogue, debate, and conversational
learning as well as fostering a “sense of community” when students were exposed
to other students’ experiences and opinions. When teachers are asked to implement technology, they
often think about highly sophisticated software programs or online applications
and wonder if they will be able to afford up-to-date software or the licenses
for using such applications. The process could be easier than most would imagine. Technology
in the 21st century is a medium of communication, knowledge, and
development. The way in which technology can be applied and adopted requires
each of us to understand and make decisions based on facilities which are
personally and locally available. These advances have resulted in the formation
of new types of communities focused on a huge range of interests. Many
researchers and social anthropologists have noted that communities of practice
(CoPs) exist everywhere. We may have main roles in some of them but in other
communities, our roles might be more marginal (Smith,
2003). The concept is not new Redfield (1960) discusses systems and processes
for the basic human needs used by such communities: the needs for survival,
nurturance, socialization and support, cosmological or ideological
perspectives, and a cohesive context from which a sense of identity, belonging,
meaning, and purpose can develop. One important element in CoPs is that most of
the members in such communities are practitioners with diverse levels of
background and expertise: each community with its unique formation of different
members develops a “shared repertoire” of resources, projects, experiences, and
skills in a “short shared practice” as Wenger (2006)
describes it. With the formation of online communities, new
dimensions of learning, practicing and involvement are afforded in the virtual
world. The involvement of practitioners from all over the world, communicating
and interacting with them at any time has now become possible. Individuals, organizations, and universities are
examining the potential of online CoP “networks” to enable members of such
communities to share knowledge and engage in “ongoing workplace learning and
professional development” (Gray, 2004). Such
communities may include students and/or teachers operating in the same
educational setting or environment. In this paper, I share a simple personal initiative
which shows one possibility of using free online tools to encourage voluntary
participation in collaborative and global learning projects from students and
teachers in schools and educational centers in several different countries. By
global learning, I mean ongoing acquired learning that focuses on students as
the main factor and which enables students to develop their own learning goals
based on their local needs. The outcome of this learning experience is global
in its nature since it can be used, adopted, or implemented by other groups and
communities elsewhere. Brainstorming I first thought of the Good Deeds project
(http://www.iearn.org/projects/gooddeeds.html) & (http://ifayed.com/Main_Folders/Papers/iEARN_03/GDeeds.htm) after a discussion with another teacher and two high
school students in which ideas we shared regarding the importance of involving
students in student-centered activities to help them acquire new skills and
values. The students shared ideas about what they needed to do in their
community and, eventually, the world. They asked the challenging question “How
can we, as the citizens of this new global community, change both our local
community and the world?” We concluded that changing one’s personality and attitude
are the main keys to changing any society, and that it’s best if change comes
from within while a person is still young. It was also obvious that we needed to see the
“goodness” within ourselves first in order to apply this in our behaviors and
dealings with those who are around us. For that reason, we chose the title “Good Deeds”. We used simple instructions
and ideas to present GD to participating students. “Share with us some good deeds you have achieved, even simple ones,
showing the details and motives behind your acts” was our motto. Project Description Explaining the scope of the project and including members of different
cultures and groups were our first goals. The values targeted were listed as
well as the methodology needed from facilitators and other teachers involved in
the project.
Figure 1. Logo Members were encouraged to use a variety of approaches and methods of
face-to-face and virtual communication modalities to participate. Example
face-to-face activities included meetings and orientation sessions, group
activities, student conferences, poster productions, story writings, and field
trips. Furthermore, students could share their achieved and/or planned
activities with all the members in the community via virtual tools; e.g., using
the online forum, publishing websites and links, attending online conferences,
sending e-mail, and participating in informal chat sessions. Some of the best
contributions were published on a new platform for online writing and
publishing or a blog (http://ismailfayed.netfirms.com/weblog03/blogger2.html) which was used to recognize some of the posts,
contributions, reports, and ideas posted by students. The following chart shows activities that teachers and
other educators could use to facilitate the teaching/learning process using the
means of communication described here: Click for Figure 2 Figure
2. Possible blended learning activities
in online collaborative projects. Curriculum Focus Some of the considerations while developing this project were the
following:
Many teachers used Good Deeds to focus on other
educational areas of interest based on the courses they taught in their schools
or the needs of that community. As a result, the majority of the participating
members experienced an enriched learning environment. Planning and Organization After writing a project proposal and gaining acceptance for the project,
the next step was having our online discussion forum ready for our members to
use:
Figure
3. Students online forum (http://foro.iearn.org/WebX?14@@.f5f09de). I also started preparing the outline for a free website to publish Good Deeds materials, links, and blog
entries of the students’ best contributions, as shown below:
Figure
4. Good Deeds Student Blog 2005 (http://ismailfayed.netfirms.com/Papers/iEARN_03/GDeeds.htm). When the project began, I was working as an
Educational Technology Program Specialist in a large educational
teacher-training program in Egypt: the Integrated English Language Program II
(IELP-II, http://cit.aed.org/ielp.htm). The program’s main aim was to implement and
encourage life-long learning amongst students, teachers and other educators. Other
goals and expected outcomes of this project included:
Shortly after we started the first phase of the
project, I moved to Saudi Arabia to teach. However, it was not so difficult to
implement the project at a distance since iEARN Egypt (http://www.iearnegypt.org/) was willing to announce the project in various schools within the
country. Some teachers in Egypt took the initiative in conducting orientation
sessions for several educational centers in order to encourage new members to
participate in the project. Activities and Project Collaboration There was no specific syllabus. Instead, we had a collection of possible
activities to be implemented with the help of other teachers/facilitators in
classrooms, during break times, in community activities, and while online. The
extra-curricular focus increased the amount of interaction and collaboration
and made the process more dynamic and better able to fit the local needs of
each partner. Some of the first proposed activities for this project included
activities with f-2-f, synchronous, and asynchronous aspects, e.g.:
Figure 5.
Example ‘good deeds’: Zahran School students in a field trip to an orphanage,
Alexandria, Egypt 2004 (http://us.iearn.org/collaborate/programs/bridge/bridge_ Collaboration, student-centered learning, and dynamic interaction were
all stressed in the following activities, which combined online and f-2-f
experiences that teachers and students could be involved with under the
guidance of their online facilitators. Activities
for Teachers
Activities
for Students
Online Education (Teaching/Learning)
Requirements Educators in developing nations tend to talk about technology as the
magic key to addressing paradigm shifts in education, but they don’t explain
how to make it available and user-friendly for other educators. These, new
paradigms in education with their unique challenges and requirements are
presenting themselves to educators worldwide in the form of new online tools
and innovative methods in teaching, interaction, and even assessment. In order
to be involved in a project such as this one each student, teacher, or
administrator, must develop skills to meet the emerging technical requirements.
Similarly, to the old “literacy” concept, where people
needed to be able to “literate” in order to learn further, within the new
dimensions and requirements, there are four “challenges” which any educational
institution interested in the implementation of CALL and online projects in its
system must meet. These challenges involve new requirements in
Click
for Table 7 Table
7. Online collaborative projects: Four main challenges Ministries of education,
especially in the developing countries, still have doubts about the importance
and outcomes of online education e.g. establishing distance education programs,
incorporating online learning platforms at an official level, and accrediting
the educational degrees obtained via distance programs. Professional
development of educators suffers from too little recognition given to this by
the concerned partners. Prendergast (2004) draws decision-makers’ attention to
the fact that they need to understand certain fundamental distinctions in
teaching approaches if they want to implement online training successfully. In
order for teachers, administrators, and decision makers to overcome the above
challenges and raise the standards and the quality of the educational process,
these concerns should be addressed in all aspects of online education as new
trends expand to educational institutions throughout the world. Project Expected Outcomes Based on the four considerations identified above, several expected
outcomes were identified as long-term goals for the Good Deeds project. Among them, non-stop learning and development
experiences are the main priorities.
Yet another goal is to develop professional skills in different
technical and non-technical domains. As a representative of an educational project for all
educators, I have kept these goals in mind while working on this project. My
vision concerning these outcomes is represented in four main sections. The
first goal, and most important for many educators, is how to develop their
technical expertise and professional performance in any field of study/work.
The second goal is to provide appropriate dynamic tools for that life-long
learning process, as clarified in the pervious section. The third and fourth
goals are concerned with people’s attitude and the educational systems
available in the world today. For example, governments, and other educational
institutions should provide sufficient funding for computer labs and software
for online projects such as ours. Then, a final step might be granting the
proper accreditation and credentials for the “graduates” of such programs.
Figure 8. Project
expected outcomes Student-Centered Online Learning
with Multiple Classrooms The overall idea of online projects is not only to get students more
involved in a project, but also to shift the focus of a learning situation onto
the students. Student-centered collaborative learning based on projects can
achieve this goal. Many students find that such an approach creates an
atmosphere which is appropriate where they learn freely, discuss issues, raise
questions, listen to others, and experience a friendly learning atmosphere
while minimizing factors that may negatively affect the learning/teaching
process. Stacey (1999) mentioned that collaborative community learning was
achieved through the development of a group understanding of knowledge through
communicating different perspectives, receiving feedback from other students and
tutors, and discussing ideas until a final negotiation of understanding was
reached. She believes that the interactive communication process is facilitated
through using CMC tools to establish a vehicle for socially-constructed
learning at a distance. Teachers revel in the moments when they see motivation
and interest in the eyes of their students. Accordingly, virtual learning can
raise student interest and motivation in a progressive way. Students can share
and learn a great deal, at their own convenience, and have fun at the same
time.
Figure
9. A picture submitted by SOS school students, Lahore, Pakistan 2005. Getting Educators on Board When the project was first announced to all iEARN members and schools
throughout the world, teachers from several different countries showed interest
in the project. It is normally difficult to proceed even after
teachers/partners show interest in such a project because some (or many) drop
out. In our case, making the project as flexible as possible was an advantage.
Because teachers and students might have felt worried, overburdened, or even
afraid of not meeting specific deadlines, we tried to make this experience an oasis-for-resorting rather than an assignment-to-do experience. Project Current Outcomes We cannot say yet that the project has met its original goals. As
mentioned in the beginning of this paper, the overall scope of this project is
open and could be extended to include many different learning goals and
objectives, depending on groups of students, courses presented, and the local
needs of the various communities in our project. In this ongoing process, we
teach a value or topic, practice it, reflect on it, get feedback, and then plan
for a new value or topic. The main achievements of this project have been to
raise students’ awareness of the global issues and problems of their community,
change their attitudes, and involve them more in leadership opportunities where
they can help other members of the community or even help themselves think and
act positively. The means to accomplish this are still being implemented at many
educational facilities with the help of tools being trialed by many users.
Excelling in using the tools is not the main goal, but being able to use them
and apply newly learned values through the help of such facilities is what we
are after. Project outcomes are not necessarily planned only for
students, even if students are the intended clients. Many teachers find
opportunities to apply the teaching methods and initiatives offered in this
project through the help of other teachers or by adapting them in a local
course being taught in a certain school somewhere around the globe. The project promotes many personal values that don’t
necessarily require reported outcomes or specific achievements. Rather, the
groups share and learn from each other on a regular basis. This might help
other teachers or facilitators while developing their educational projects or
courses. A teacher from Uzbekistan made the following comments
on her experience in the project: Good Deeds project is one of
the projects that strongly influenced on minds of children, children had
invited veterans of Second World War for lunch and arranged a little party for
them with old songs that were popular at the time when veterans were young and
in final presented little gifts to each veteran. For that veterans have told
children about good deeds they or their friends have done during the war and
their life in general. (Natalya Amanovna, 2004)
Figure
10. Good Deed friends with veterans in Uzbekistan (http://natalya.freenet.uz/ac.html). Project Expansion
When we started the project in 2003, we had about thirty members
participating from ten schools in six countries. In 2004, almost ninety members
from twenty-eight schools and six different countries had joined. The current
number of newly joined participants is almost seventy from nineteen new
schools. In general, this community is growing gradually to include an
estimated total of approximately 170 members, students and teachers from about
forty-seven schools in fifteen different countries. It would have been impossible to imagine that our
project would have grown to such an extent. Now, however, connecting and
interacting globally is no longer just a dream; instead, it has become an
important aspect of our daily lives.
Figure
11. Good Deeds global map – 2006. Implications for further development All the processes and plans
mentioned above are subject to future development, modification, and/or
replacement. It is becoming a fact that many teachers learn about new computer
programs and applications from their students or even their children! Because
of that and since new technologies are appearing throughout the world,
educators and facilitators need to be flexible and open to all forms of
development, change, and exchange of new knowledge and expertise with reference
to new applications, methods, and learning tools. To conclude, this project has helped many educators
and facilitators understand the nature of online projects in an educational
setting. It was one of few projects sponsored by iEARN Egypt and proved to be a
leading one that has captured the attention of many teachers nationwide and
abroad. It is inspiring to hear about all the new students who have become
interested in the project and are so enthusiastic to share their ideas by
posting to the forum or organizing special events for the project in their
schools or local communities in countries, such as Egypt, Russia, the USA,
Uzbekistan, Pakistan, and many others. I am hoping it wjll serve as a pioneer
in the field for many years to come. References Gray, B.
(2004). Informal learning in an online community of practice. Journal of
Distance Education, 19 (1), 20-35. Retrieved June 29, 2006 from: http://cade.icaap.org/vol19.1/GRAY_article.pdf. Harasim, L.M.
(Ed.). (1990). Online Education:
Perspectives on a New Environment. New York: Praeger. Mason, R., & Kaye, A.R. (1990). Towards
a new paradigm for distance education. In L.M. Harasim (Ed.), Online Education: Perspectives on A New
Environment (pp. 279- 288). New York: Praeger. Prendergast, G.,
(2004). Blended
collaborative learning: Online teaching of online educators. Retrieved June 29, 2006 from Global Education, http://www.globaled.com/articles/GerardPrendergast2004.pdf. Redfield, R. (1960).
The Little Community and Peasant Society
and Culture. Chicago: The University of Chicago Press. Smith, M. K.
(2003). Communities of practice. Retrieved June 29, 2006 from The
Encyclopedia of Informal Education, http://www.infed.org/biblio/communities_of_practice.htm. Stacey, E. (1999).
Collaborative learning in an online rnvironment. Journal of Distance Education, 14 (2). Retrieved June 29, 2006
from: http://cade.icaap.org/vol14.2/stacey.html. Wenger E.
(2006). Communities of practice: A brief introduction. Retrieved June 29, 2006
from: http://www.ewenger.com/theory/index.htm. Editor’s
notes This presentation was
made as a regular session at the Webheads in Action Online Convergence on
November 19, 2005. The session took place in the Learning Times Elluminate
presentation room. A recording was made and can be heard at http://home.learningtimes.net/learningtimes?go=1042158
.The original presentation materials can be found here: http://ifayed.com/Main_Folders/Papers/Wia2005/Wia2005/Wia2005.htm. | ||||||||||||
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Last Updated: August 20, 2006 |