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IATEFL Poland A Journal for Teachers of English ISSN 1642-1027 Vol. 6, Issue 2 (May 2006) |
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A Word from a Techie |
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by Elizabeth Hanson-Smith Computers
for Education/Command Performance Language Institute Sacramento,
CA, USA http://www.geocities.com/ehansonsmi/ and Michael Marzio The Marzio
School/Real-English.com Istres,
France Abstract As media on the Internet becomes cheaper, faster, and easier to use, teachers are increasingly turning to video as a means to enhance the experience of the language classroom. This paper focuses in particular on two important areas of video-based teaching and learning: authentic content and student productions, and the approaches that work with collaborative multimedia projects. The convergence of technology and pedagogy is producing highly motivated students who can express their creativity and stretch their higher cognitive abilities. Introduction Language
teachers are increasingly finding video of importance in language instruction,
both as a resource for authentic input and as a technology to foster
interaction. As video recording has gone digital, it has become ever cheaper
and ever simpler to operate cameras, create movies, and mount them on the
Internet for easy access by learners. Although video is still largely thought
of as the viewing of major motion pictures by the whole class (which is relatively passive input), teachers are
discovering a wealth of readily accessible authentic materials on the Internet,
often in very short recordings, that may be repurposed for language learning,
and even created by students themselves through collaborative learning
projects, thus providing significant interaction with and through language. (On
the need for interaction and output, see Long, 1983; Pica & Doughty, 1985;
van Lier, 1998; etc.; for more on input and interaction in multimedia distance
learning, see Ariza &
Hancock, 2003.) The convergence of tools, technologies, and pedagogies is
producing highly motivated students who find themselves stretching their
cognitive abilities. This presentation will consider some of the many ways that
teachers are using Web tools and software to bring video to their students. Among the
many advantages of video online are: ·
Authenticity: Learners
may observe and listen to native speaker input with genuine accents, posture,
and gestures, talking about situations, emotions, and activities that interest
them. ·
Individualization: As
tagging of audio and video objects develops, thus allowing a means to more
easily find multimedia content, learners may search video databases for
subjects that appeal to them personally. ·
Autonomy: Learners
may access videos online at any time and as frequently as they wish, obviating
the necessity for teachers to cart equipment around and take up time for
viewing only once by the whole class. ·
Culture: Learners
can learn to understand others’ cultural assumptions and question their own as
they are revealed visually through authentic, and in the best instances,
spontaneous, activities. ·
Collaborative
communication:
With the addition of student productions, interaction can be
encouraged both formally (for example in script-writing and project
presentation) and informally (team work within project groups) It should
be made clear from the outset that authentic
materials are those where interlocutors are talking as they would in true
settings about ideas that genuinely interest them, thus representing how
speakers of a language would communicate with each other naturally or
spontaneously. Semi-authentic materials
would include those prepared in Special English, that is, slower and simpler
than native speaker usage (as for example, in a VOA radio broadcast), or
professional films, where actors pretend to speak and behave in an authentic
manner, even though the language and behavior observed may not be totally true
to life. Both authentic and semi-authentic materials have value, of course, for
language practice. Among the
ways language teachers generally use videos for classroom or independent
practice are the following: 1.
Showing videos in class, perhaps trailers or small
segments of a major motion picture, with accompanying grammar and comprehension
activities. In most instances, teachers will have to prepare the lesson plans
and exercises themselves. However, some archives of ready-made lessons related
to feature films may be found by Googling “movie lesson plan” and/or searching
for “lesson plan” plus the name of the specific film. (See English-Trailers for
a site with pre-made lessons.) 2.
Asking students to go online to watch content news or
informative shows on the Internet, for example at: ·
VOANews.com
(Voice of America) ·
PBS’s Video Search
(Public Broadcasting Service, with related help in lesson creation at TeacherSource) ·
BBC Home (British
Broadcasting Corp) ·
the Discovery Channel’s many content branches, which
include natural science (Discovery School) and culture (Global
Education Partnership) ·
The History Channel’s History.com, which includes links to other sites for biography
and the entertainment arts ·
Major national TV channels in other countries also
provide a good source of video for learning a wide variety of foreign
languages, and many news stations (for example, CNN San Francisco’s Learning
Resources) prepare lessons based on their broadcasts. Most news
and information stations will have a searchable archive. ·
Travel sites are another content source, as many have
video travelogues, for example, Tourism Australia. 3.
Using “canned” online
lessons with video support, e.g., with actors and scripted content (for example, at English Bites or Living English), which are based on TV series broadcast on the
Asia Pacific Australian Broadcasting Corporation. 4.
Using authentic content video online, e.g., real
people talking about themselves in video blogs (vlogs), where students may
interact with the authors by commenting in writing on their productions; or in
reality videos, e.g., the BBC’s Video Nation, whose archived
high quality contents have been created by amateur videographers. However, only
a very few sites offer authentic video with prepared lessons, e.g., Marzio’s
(2006) Real English. 5. Assisting
students in creating and editing their own videos for class and community
presentations or vlogs. The online community Real English
Online participates annually in a workshop during the Electronic Village
Online in order to help teachers with various aspects of video technology;
the group also serves during the year as a place for students and teachers to
access video on the Internet and discuss its uses. (See Figure 1). ![]() Figure 1.
The Real English Online Yahoo! Group
offers help to teachers and students using video (http://groups.yahoo.com/group/Real_English_Online).
The last
two of these approaches are of the most interest: Authentic content video accurately presents how people speak and
manage discourse and social interactions in a variety of dialects and
idiolects, and has the additional fascination of “reality television,” that is,
hearing real people talk about themselves and their lives. Students require a
wide variety of input beyond “teacher talk” in the classroom to form the
underlying associations that lead to language acquisition and ultimately
mastery. Conversely, the last item on the list, student video production, offers the opportunity for output well
beyond the stilted practice sentences of typical grammar drills. Scripting,
storyboarding, rehearsing, filming, editing, and presenting videos all offer
students the opportunity to interact verbally and practice a wide variety of
cognitive as well as language skills. This type of task-based or project-based
learning appeals to a range of learning preferences, presents the necessity for
collaboration (and thus further communicative practice), and replicates the
kinds of skills—social, cognitive, linguistic, and
technological—that students in the digital age will need. In the
following two sections, this paper will
concentrate in further detail on these two approaches to using video online. Authentic
video content online As with
feature films, authentic video content online needs to be parsed for its
pedagogical usefulness and applicability to the curriculum. ·
One very interesting archive of authentic video is
the BBC’s Video Nation, which is searchable
by content areas. Videos in the archive are produced by amateurs on such topics
as quitting smoking or mountain boarding as a hobby, but the quality is high
because the videos are submitted to an editorial staff who make suggestions for
revision and regarding appropriateness. ·
The Internet Archive (IA) and
its related vlog, Ourmedia.org,
accepts contributions from all registered users and allows free use of their
searchable archive under Creative Commons copyrights. Other important sources of authentic video are the
hundreds of thousands of vlogs being developed by private individuals around
the globe. Among the commercial vlogs and archives (in
addition to IA) that provide free storage space are ·
YouTube, which
has important blog features, such as RSS feed, commenting, and searchable
tagging; ·
Revver,
which takes a direct advertising approach, attaching commercials to the end of
each video; ·
vBlog Central, an educational non-profit site; ·
filmedworld.com
(see Figure 2), hosted by Nicolas Gromik (a member of Real English
Online and moderator of a recent Electronic Village
Online offering in Video & Editing 4
ESOL, which has now become a teachers users group), also offers space to store student-produced video as well
as online tutorials and training for video-using teachers and students. Gromik
holds an annual contest for the best student videos. ![]() Figure 2. filmedworld.com hosts student videos
commercial-free and offers an annual contest. http://www.filmedworld.com/. (by
permission of N. Gromik.) As server
space becomes cheaper, however, we can expect to see a proliferation of such
free resources, and tagging conventions are gradually being established that
will allow video searches by content across the Internet. Use of RSS (Really
Simple Syndication) with vlogs means that once a good source is found, teachers
and students can be updated when new videos appear. At present, searches for
video often turn up primarily commercial feature-film Web sites, pornography, advertising of various
sorts, or home video so experimental that it has little language learning
value, so it is best for teachers to examine sites carefully before deciding to
use them with their students. Naturally,
the problem with using authentic video is that teachers will need to develop a
set of lesson plans and exercises to make students aware of the semantic and
grammatical elements they need to acquire. One relatively easy solution to this
problem is to learn how to create Hot Potatoes
exercises, which can embed video as the prompt for a variety of quizzes,
crossword puzzles, cloze passages, etc. (see Martin [2005] for a good
example of a Hot Potatoes cloze exercise
using an online trailer for Lord of the
Rings). The relatively expensive Dreamweaver program
also has a course extension that provides a
similar utility, but Hot Potatoes is free
if the teacher shares the product, and a large community of language teachers
uses this resource (see the Hot Potatoes Users group).
Marzio has used both software programs extensively and has examples of them at
his Real
English site (see Figure 3). His videos are mainly interviews with
native English speakers from all over the world and are a delight to watch for
their freshness and spontaneity, even for such simple activities as reciting
the alphabet. He has developed a progression of exercises that include
vocabulary flashcards, video cloze, and prediction activities. In addition to
beginner level social expressions (for example, “Hello. How are you?” and “What’s your name?” see Figure
3), the videos include food for thought, such as “What is the best decision you
ever made?” Marzio invites teachers to download and use his videos if they
share the lessons they have created. In addition, one user group, Real English Online,
provides teachers with help on lesson plan creation, use of Hot Potatoes, pedagogical questions, and
other materials and resources online, as well as advice and assistance for
students using video. ![]() Figure 3.
Video, “What’s your name?” from Real
English, which offers Hot Potatoes and
Dreamweaver vocabulary and grammar exercises based on video interviews on the
street with real people. Materials are free, share-and-share-alike. Authentic
language and gesture help the learner acquire language. http://www.real-english.com/. (By
permission of M. Marzio.) For
a very simple use of authentic content, students may also be asked to view
videos without dialogue and write their own or to transcribe dialogue they hear
and see. However, authentic content may require a variety of
supplemental tools to assist learners in accessing oral texts that are, at
least some of the time, beyond their zone of proximal development (Vygotsky’s
term, 1978); or i
+ 1 (Krashen’s terminology characterising linguistic acquisition, 1982). Luckily,
such tools are readily available on the Web. VoyCabulary, for example, will open a URL as a new page in
which all the words are hyperlinked to a dictionary pre-selected by the user, while Babel Fish Translation will
translate individual words or a block of text pasted into a Web form, an
effective way to get a rough idea in one’s native language. These tools are
helpful at vlog sites where a transcript is available. In addition, as closed
captioning of Web-based video becomes more prevalent, we will see a further
need for such support tools. Producing
student video Almost any
higher-end digital “still” camera on the
market today offers a digital movie feature with recorded sound. Some cell phones are even able to record short
movies and transmit them to the Internet wirelessly. Most computers come with
software to edit movies (e.g., Windows
Movie Maker for PCs and iMovie
for Macs), or the software may readily be downloaded
from the Internet. Thus, the technological tools are available to make
mini-movies easily. For more extensive projects, digital or tape camcorders are
preferable, but in starting with smaller, more familiar tools, teachers can
begin the process of project-based learning with their students. (See Project-Based
Learning with Multimedia for examples of how to set up projects,
combine curriculum with technology, and assess projects, as well as find links
to other PBL sites.) Teachers should always experiment with the technology
beforehand, even if technical staff are expected to help. Generally, the
following pedagogical model is employed, with each step entailing class and/or
group discussion and review by the teacher in order to maximize language
learning: ·
Viewing a model, e.g., a scene from a film or a news
program (iMovie Examples, created by students in Illinois, provides excellent
models for learners at all levels to examine.) ·
Assigning roles (e.g., editor, production manager,
sound engineer, etc.) within the project team ·
Writing and revising a script ·
Creating a storyboard to clear up production problems
before taping (see Schulman, 1999, for an online storyboard, to help students
get the idea) ·
Building a set, collecting props, arranging costumes,
etc. ·
Rehearsing and taping (without an audience is usually best, and technology
is discussed during the process of taping) ·
Editing (arranging
and cutting scenes and adding transition effects, subtitles, music, voice-over,
etc., and editing software is explored during the process) ·
Presenting the finished product to an audience of
peers and/or community (for example, saving the video to CD or DVD and/or
mounting the video at a website or vlog for the purpose of creating an archive
for future productions) ·
Creating a rubric for formative as well as summative
assessment for self, peer, and teacher evaluation As can be seen from the variety of tasks, video
making speaks to many different learning preferences: visual, auditory,
kinesthetic, etc. However, productions can start very small, so that both
students and teachers can become accustomed to the types of tasks involved.
Roger Drury (2006) describes the process in an intermediate oral skills
intensive English class where he has pairs of students write and film a
30-second script that “dramatically defines a phrasal verb”: I start the activity by showing them a conversation from The
Godfather [the feature film] to demonstrate editing, they write their script,
and I then I check the script for accuracy. I let them film and edit it as they
wish; some use [Windows] Movie
Maker and some use [Visual] Studio,
depending on whether they use their own little cameras or our digi-cam. (Drury, 2006, 5,
see Figure 4 and the Phrasal
Verb Video Dictionary) ![]() Figure
4. “Pick up the Tab” The
films are then published on Drury’s Website as part of the Phrasal
Verb Video Dictionary, thus reaching an authentic audience who can
repeatedly access the reuseable learning objects. Follow-up and self-evaluation
are very important parts of video production. At the end of the course, Drury
creates an Academy-Awards-style ceremony in which students vote on the best video
production and prepare speeches to present and accept the awards, all of which
is also filmed. Watching each other’s videos is further practice in the target
items, and all participants receive a CD record (Drury, 2006). Other
teachers mount student productions to a Web page (using a free HTML editor such
as Mozilla’s
Composer), or to vlogs (such as those mentioned above), where others can view
and make comments on them. As with other creative projects, it is important to
develop - with student input - a rubric to detail desired assessment criteria.
(See, e.g., RubiStar for online
rubric makers for creative projects of various types.) Screencasts
(videos of the mouse movements and other activities on a computer monitor), can
also present the opportunity for small-scale student productions that are
beneficial both for oral skills and technological or other content development.
In one semester, student teachers at the University of Ontario produced 114 Math
Educational Miniclips to instruct in mathematical principles while
learning the screencast technology. Free tools, such as the multiplatform Screen Recorder, can be
easily downloaded and learned through accompanying help files. For
more elaborate kinds of productions, students may want to spend time exploring
the features of digital editing software such as Windows
Movie Maker or iMovie.
However, the process of creating the project is far more important than either
total mastery of software tools or even the final product. While the list might
be endless, possibilities for productions include, for example: ·
Reporting on special events or creating a newscast ·
Interviewing a local “celebrity” ·
Describing and touring a famous location or tourist
attraction in the neighborhood ·
Putting on a skit based on familiar social discourse ·
Taping the dramatic storytelling of traditional tales
(see Miwok
Legend Storytelling) ·
Presenting findings of research in a
content/curriculum area ·
Instructing in various kinds of technology or other
processes, e.g. art work ·
Investigating a social or
environmental issue For descriptions of several kinds of audio and video projects and
links to their sites, please see Hanson-Smith
& al-Othman (2006). A detailed description of video and editing as an
interactive language-learning process appears in Gromik (2006, forthcoming). Help is a click away Teachers
may assume they might be overwhelmed at
undertaking a technology-rich project such as video. However, online
communities of practice can offer free expertise and a “just-in-time” helping
hand as one works through the technology and the processes. Among these
communities are the Hot Potatoes Users
and Real English Online
groups mentioned earlier, the Video & Editing 4
ESOL group for teachers learning the technology of digital video, and
the videoblogging users’
group for those new to vlogs. However, teachers should never underestimate
their students’ ability to explore technology and use it creatively. Most
teachers report that students are highly motivated to complete projects of real
imagination and creativity - and learn language as they use higher order
cognitive skills with technology. References Ariza,
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(2004). Microsoft Corporation. http://www.microsoft.com/windowsxp/downloads/ While the above references are to citations in this
paper, a more extensive list of references and resource materials may be found
at Hanson-Smith
(2006) and Hanson-Smith
& al-Othman (2006). Marzio continues to expand his Real English site (2006), which holds
dozens of free authentic videos (a number of them with prepared exercises),
based on interviews with natives from all of the major English-speaking
countries. Editor’s
notes: This presentation was made as a regular session at
theWebheads in Action Online Convergence on November 20, 2005.
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Last Updated: May 10, 2006 |