|
IATEFL Poland A Journal for Teachers of English ISSN 1642-1027 Vol. 3, Issue 2 (April 2003) |
|
New Trends |
||||||||||||||||
| |
|
|
|
MLEARNING: Introduction Mobile technologies spark a trend
which is known as mLearning, the next stage of development towards more
flexible and learner-centred learning. mLearning is endowed with a unique feature:
learning activities are no longer constrained by time and space. Students can
learn at any time, any place and any pace by way of wireless networked laptops,
handheld computers, PDAs, mobile phones and the networks that connect them. The
distinction between desktop and mobile is likely to disappear some day and the
ability to learn effectively is at a premium. This article is intended to
outline more possibilities for the future of learning and mLearning will be of
paramount importance for the English language learning in the near future. Leonardo da Vinci Programme (http://www.leonardo.org.uk/) is a European Community programme which aims to support national
training strategies through funding a range of transnational partnership
projects aimed at improving quality, fostering innovation and promoting the
European dimension in vocational training. For rich and poor alike the current
central innovation is the move from the wired technologies of the 1990s to the
new mobile technologies of today. The basic personal computing and
communication device will be an integrated, battery-operated device, small
enough to carry with you all the time. With the increasing use of these
devices, this emerging communications infrastructure will enable many new
Internet applications by supporting Web browsing, e-mail, real-time chat, and
access to remote computing resources. Each new technology brings with it a
certain potential for teaching and learning. Dr.
Desmond Keegan, Director of the Irish Centre for Distance Education Research
and Information, UNESCO, states in his new book (Keegan, 2002) that the project
(The Future of Learning: from eLearning to mLearning, supported by the
Leonardo da Vinci programme) sets in place the first building block for the
next generation of learning: the move from dLearning (distance learning) and
eLearning (electronic learning) to mLearning (mobile learning). Specifically
and practically the project will map the evolution from the wired virtual
learning environment of today to the wireless learning environment of tomorrow. From eLearning to mLearning The differences between eLearning
and mLearning can be detected by studying the characteristics of the two forms
of learning.The nature of eLearning might be represented diagrammatically thus:
http://batory.plo.lublin.pl/~jkrajka/tewt/mlearning1.jpg. In Figure 1, Wired Virtual Learning Environment of
Today, the computer screen represents the study area - the equivalent of the
lecture theatre or classroom or practical training session of conventional
education, or the student's home in distance education. Course content is shown
on the computer screen and student support services are provided electronically
to the student in the form of electronic communication or feedback on
assignments or other questioning. Access to the WWW is provided for other
resources, suggested readings and library resources. Other materials can be CD
ROMs, floppy discs, audio, video or paper-based resources. ELearning represents
the awarding of nationally and internationally recognized university degrees,
college diplomas or training certificates to students who spend some of their
study period in front of computer screens. In the diagram student-to-student
communication makes use of email, bulletin boards or chat rooms in which
students can communicate with other students in their class or institution
mainly by typed interactions. Student-to-tutor communication is also mainly by
email, with tutor intervention in list giving a further possibility for and
tutor reaction to student assignments, quizzes and other forms of summative or
formative evaluation. In the short space of time between
1995 and 2000, eLearning became the state of the art for the use of technology
in education. However, with its learners’ spending so much of their working day
in front of wired computer screens, eLearning is certainly not the final
solution for corporate training and university programmes alike. “Although
there is much evidence from eLearning research of the interactive value of
emailing, the validity of typed interactions for learning purposes can be
questioned when compared with spoken interaction.”(Keegan, 2002) Recent statistics
indicate that Europeans are unimpressed with eLearning: Almost two thirds of
Europeans rate eLearning as either ''fair'' or ''poor'',
according to a new ETV survey. “Only one-third of all respondents rate the
quality of eLearning as 'good'; while 46 percent rate it as 'fair'.
Fifteen percent believe eLearning to be 'poor'. Just one
percent of respondents rate eLearning as 'excellent', while five percent opt
for 'very good'.’’ (The European Training Village Web, Jul 05
2002, www.trainingvillage.gr) mLearning, a development of
eLearning due to the fast developing mobile technologies, can be defined as
educational and training provision using wireless devices such as mobile
telephones, palmtops and PDAs (Personal Digital Assistants). This model of the
environment might be represented in the following way: Figure 2. Wireless Virtual Learning
Environment of Tomorrow, http://batory.plo.lublin.pl/~jkrajka/tewt/mlearning2.jpg. “Ericsson's 2-year project involves
designing a viable learning environment for wireless devices and developing
accompanying software.”(Keegan, 2002) 2001 saw the project's first building
blocks put in place. A key benefit of mLearning is its potential for increasing
productivity by making learning available anywhere and anytime. Because mobile
devices have the power to make learning even more widely available and
accessible, mobile devices are a natural extension of eLearning, where you
could actually access training at the precise place and time on the job that
you need it. When the vision of mLearning comes true, learning will no longer
be confined to the desktop or classroom. Over 1000 pages of course material
were developed in html for the Compaq iPaq. A WAP overview course was created
in wml script to be run on the WAP phone R520 and the smartphone R380. 2002
brought improvements to the didactic environments for PDAs and mobile phones,
development of additional courses for both devices and the trialling of courses
and the system with real students in real learning situations. When broadband
multimedia becomes accessible and mobile terminals get larger colour screens
within a few years, there will be no limitations as to what kind of content it
will be possible to provide. Thus, the challenge for further development of
mLearning lies more within pedagogical and organizational aspects than with
technological ones. The Future of Learning mLearning is situated clearly in the
future of learning. Mobile technologies are now accessible almost to everyone,
and fast enough to be used for the “last mile” of links from wired networks. And
simultaneously learning providers are looking for ways to provide services
everywhere. There is convincing evidence that mLearning is beginning to take
hold. These are some arguments (Keegan, 2002: 12-13): - Over 50 percent of all employees
spend up to half of their time outside the office. - More than 75 percent of all
Internet viewing will be carried out on wireless platforms by 2002. - Mobile devices will outnumber
landline PCs by 2002 and exceed the 1 billion mark the following year. - More than 525 million web-enabled
phones will be shipped by 2003. - Worldwide mobile commerce market
will reach $200 billion by 2004. - There will be more than 1 billion
wireless Internet subscribers worldwide by 2005. mLearning is developing fast in the
learning society. Here is one of the multimedia scenarios: Jack is traveling by train to meet a
customer. He has to get prepared for the meeting, but after reading through the
background material of the customer, he has time to engage in some 3G
competence development. He connects to the e-business education that started
this week, and views a short video that introduces the first week's topic. The video raises some interesting
points. Jack is especially interested in the point about customer relations'
management (CRM). He decides to initiate a video-conference with a colleague in
his group to discuss the issue right away. The 3G platform indicates that his
colleague will accept incoming video-conference calls related to the e-business
education. Jack makes the call and they talk for five minutes and reach the
opinion that CRM seems to be a fad. Jack decides to share their thoughts with
the rest of the group and posts a short written message in the common
discussion area. Practical Application: Stanford
Learning Lab Stanford University has a long
history of leadership in distance learning in the US. This is a highly
innovative project to use mobile phones in language teaching at the university
(http://sll.stanford.edu). Cell phones, Palm Pilots, wireless Web - they help us check email,
trade stocks and stay in touch - but can they help us learn? Are we in a
position to fill in gaps of daily time with learning opportunities? Last summer, the Stanford Learning
Lab (SLL) developed a few rough prototypes for mobile learning. The SLL staff
chose foreign language study as the content area, hypothesizing that mobile
devices could help provide sorely needed opportunities for review, listening
and speaking practice in a safe, authentic, personalized and on-demand
environment. The prototypes developed let users practice new words, take a
quiz, access word and phrase translations, work with a live coach, and save
vocabulary to a notebook - all in an integrated voice/data environment. The intent
was to begin exploring recent technologies and fundamental human cognitive
challenges involved in learning on-the-go, and also to better understand what
kind of learning can happen in the fragmented pieces of time. Three User Modes and Technology Tests SLL staff conducted three discrete
technology explorations and informal tests on several language students of
varying skills, with the following general results: Text Quiz:
vocabulary quizzes over mobile phone-based wireless Web. Pros -
convenient small question chunks to test knowledge during opportunistic bits of
time. Cons -
small screen is difficult to focus on while outdoors; small bits of text do not
provide an immersive enough experience for learning new content. Live
Coach: live-voice coaching sessions over mobile telephones. Pros -
speaking with an expert is ideal for language practice. Cons -
comprehension can be difficult over the phone; time with live coaches is
difficult to scale. Interactive
Audio: automated voice-controlled vocabulary and quiz sessions over mobile
telephones Pros -
audio experience can coincide with other activities (driving, walking, etc.)
instead of replacing those activities; automated system offers potential for
scalable, personalized, database-driven listening and speaking practice. Cons -
voice recognition technology, flaky and expensive mobile phone connections and
audio interface design complexities are just some of the potentially
show-stopping technology challenges. Automated Audio: General Responses
and Guidelines for Design While initial test results were
mixed, SLL continues to be intrigued by the potential for interactive audio to
provide a scalable, rich, and flexible language learning environment. A summary
of their user test findings and suggestions for future development follows. mLearning is a Highly Fragmented
Experience: Learning requires concentration and
reflection. However, being on-the-go (riding a train, sitting in a cafe,
walking down the street) is fraught with distractions. Students are in situations
that place unpredictable but important demands on their attention. This leaves
the mobile learner with a highly distracted, highly fragmented experience. The
learning application must be designed with this in mind. mLearning is a Personal and Emotional
Process: Learning is a sensitive process and
language learning especially requires opportunities to practice in an
emotionally safe and supportive environment. The SLL's current interface is
friendly, congratulates you when you get something right, and encourages you to
try again when you don't. User Frustration Wrecks Trust and
Decreases Learning: Poor cellular connections and
environmental noises can cause imperfect voice recognition and therefore failed
menu navigation and incorrect responses to learning interactions (such as
quizzes). User observations indicate that repeated voice recognition
misunderstandings impact users both intellectually and psychologically. SLL's testing showed that simply
having access to the application anytime, anywhere increased daily attention to
learning Spanish and boosted motivation. However, highly fragmented attention
and bleeding edge technology can result in an environment too frustrating for
learning. The Learning Lab's advice is to keep it simple. Focus on those parts
of the learning process most suited to audio, most suited to small chunks of
time, and most suited to a highly distractable learner. Allow students to
personalize their experience - from personality to interaction mode - to match
their own learning styles and situational needs. Here are some more university
mLearning projects listed for references (Keegan, 2002): - UniWap (University of
Helsinki/ICL), http://ok.helsinki.fi/sivut/inenglish/background.html - University of Birmingham HandleR
project, www.eee.bham.ac.uk/handler/default.asp - HICE University of Michigan, www.handheld.hice-dev.org - Northern Alberta Institute of
Technology, www.nait.ab.ca/MobileLearning Conclusion Today's ICT has significantly
extended the scope for learning on the move, and the term mLearning has gained
serious currency in describing wireless-enabled learning strategies and
processes across the entire gamut of instructional delivery. mLearning will
increasingly influence how we learn in schools, in the work force and at home. The
learning and teaching of English has a long history and there are probably in
the region of four hundred million actively engaged in the job of learning
English. Combining handheld PCs with wireless Internet access offers new
possibilities for educators/teachers/ students. Colleges and schools should
offer students computing access within their overall curriculum, bringing
students closer to an ideal one-on-one experience with technology-based tools.
mLearning not only stresses situations in which students study entirely on
their own, an inborn capacity which is suppressed by institutional education,
but also stresses a set of skills which can be learned and applied in self-directed
learning as well as the right of students to determine the direction of their
own learning. It is the willingness and ability to act independently as a
socially responsible person, to take charge of one's own actions and one's own
learning in the service of one's needs, that characterises mLearning. It
goes without saying, of course, that the shift of responsibility from teachers
to students does not exist in a vacuum, but is the result of a concatenation of
changes to the curriculum itself towards a more learner-centred kind of
learning. Teachers, academics and researchers are as mobile as their students
are. With a Palm handheld, they can do amazing things: take notes, calculate,
sketch ideas, collect data, access resources, manage activities and, with the
right hardware, even access the Internet wirelessly. A smooth combination of
mLearning and classroom learning will be assuredly fruit-bearing due to a more
humanizing and better balanced curriculum administration. Therefore, the
English teachers or educators should get a fresh point of view upon this
trendiest subject, mLearning, and make new connections with the local contexts
accordingly. Stanford Learning Lab is a role model for us. Let’s keep abreast
of the ever-changing mLearning industry and work on collaborative learning
applications for wireless virtual environments. We should always bear in mind
that only theoretically-supported and empirically-validated models for
effective learning/teaching/ tutoring in a mobile environment can really stimulate
the mLearning initiatives on the campus. References Keegan, D. (1996) Foundations of
Distance Education. London: Routledge. | ||||||||||||
|
Last Updated: April 10, 2003 |