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IATEFL Poland A Journal for Teachers of English ISSN 1642-1027 Vol. 5, Issue 2 (May 2005) |
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| BRIEF THOUGHTS ABOUT IT IN LANGUAGE EDUCATION
1.
Is language teaching necessary? Language teaching and
the products it gives rise to (schools, books etc), are probably the world's
oldest confidence trick scams. The dropout rate in American foreign language
courses can be up to 95%. (Asher 2003). What other profession or business
could tolerate that kind of failure level? Where useful language
learning is achieved, it is often by no means clear what contribution 'good' or
'bad' teaching makes, nor what 'good' or 'bad' resources really contribute. A
percentage of learners in almost any human activity drop out, and only a
limited number ever become true masters. Thus there is a kind of selective
funnel. The problem with language education in institutional settings is that
the funnel is shallow (initiates are lost quickly, although school systems may
artificially retain failures 'in storage') and those who finally squeeze
through are few. The characteristics of this learning funnel are too complex to
explore in depth here, but we can note in passing that objectives (e.g.
accuracy Vs fluency), and techniques or methods which are congenial to advanced
learners (and/or the kinds of learners who progress to that stage) are not
necessarily appropriate for the mass of learners who first enter the field. Similarly, the mix of
technologies which can be usefully applied to language learning and teaching
may well vary at different stages of the process. This is an issue which seems
to have received too little attention. There are also more
general critical factors in language learning success. The main ones are a)
motivation, b) consistency of effort, c) a real domain for using the new
language, d) immediate, genuine 'reward' for communicative success, and e)
competition for the students' time & attention. 2. Geniuses, ordinary teachers, and machines I have only ever met
a few truly gifted language teachers (I don't count myself in that elite). What
they seemed to share was a charisma and uncanny empathy with each student - the
kind of magic that would motivate people to do anything for them - combined
with a wisdom in offering just that information to a student which he or she
could absorb in their present state of understanding. Such skills will always
be rare (e.g. see Bhargava 2004), and no mass education system can
depend on them. What merely mortal
teachers CAN do is minimize the disincentives to learning found in most large
institutions, and be very cunning about competing for the attention of our
distracted students, in and out of the classroom. Any kind of
technology used in language teaching is subject to the same iron laws of
success as a human teacher. It will succeed to the extent that - 1.
attention is captured and held 2.
content is memorable 3.
students feel that technology and content are useful
and adapted to their needs 4.
systems are flexible enough to be modified 5.
content and technology are physically
accessible on demand 6.
students feel strongly motivated to access it
regularly 7.
the technology and content comes at a price
which the market can bear The failures of the Audiolingual
Movement a generation ago can be traced to a violation of these
principles. Nowadays, of course, there are now good and bad audiolingual
courses, either of which may be used smartly or foolishly; (the good, such as Pimsleur courses, are very good). The purpose of this
little paper is not to discredit technology, but to gently remind us of the
effects that technology can have. Even where technology uptake seems to
succeed, the Law of Unintended Consequences can spring surprises in language
teaching and learning. There are twenty-four hours in a day, and considerably
fewer in a language classroom. We can easily spend an hour fiddling with some
clunky video display when the same hour given to conversation would have been
immensely more beneficial. That's not all. Lawrence
McCluskey (1994) slyly
introduces McCluskey's Corollary to The learner always
comes first. Tools can change, but learner psychology will not change (though
it may be subverted). Nor will many teachers change easily. Most language
teachers, and a high percentage of students, are more or less technological
imbeciles. Many even have trouble working a tape recorder efficiently (teachers
and students). New technologies must therefore be idiot-proof, or at least care
needs to taken in skilling teachers in such technology (e.g. Nellen 2001). This is one argument for making the
maximum use of existing, familiar technologies like TVs and mobile phones. 3. So what can we do with Information Technology in language learning
education? The current concept
of IT embraces widely divergent technologies, although the links amongst them
are becoming more fluid. As a language teacher I have frankly found much past
CALL programming and so-called language learning software to be disappointing.
It has barely touched upon the complexities of language acquisition, and the
black magic which a skilled teacher must bring to bear. However, there is
hope. Although the techno-phobic are often claimed to be alienated by
technologies (Santana 1997, Robertson 2003), the rejection is usually related to
user-complexity rather than technology per se. Few of these technophobes
seem bothered by telephones, for example. Much of this paper is a catalogue of
how all folk, whatever their talents, are being drawn into technology through
language (a phenomena of immense underlying complexity itself). Language is
pre-eminently about social exchange, and new technologies are helping that
social exchange immensely. For example, the Internet is more than a database;
it is a meeting place, a forum and a pulpit. Those elements in IT
most useful in education are likely to grow from an innovative marriage of the
old and the new, as well as a close partnership of the mutually impatient
teaching and technology cultures already alluded to. The next section therefore
examines some of the technology menu on offer for language teaching. It is not
exhaustive. Readers are invited to challenge the comments below, and perhaps
note serious omissions. 4.
The Technology Menu for Language Teaching 4.1. The mediation of technology The mere presence of a piece of technology has the power to alter the
relationship between teacher and student (Riddle
& Dabhagh 1999). In language learning, this may force many teachers
to assume the role of 'craft advisors'. Historically there
has been a vital difference between most language teachers and traditional
craft teachers. Language teachers have been easily drawn into meta-talk, for example
about grammar, which merely baffled students. The language teacher would set up
an artificial exchange of language symbols with the student, often using an
abstract or remote topic as reference. The language teacher retained control of
this language game, both defining the symbolic rules, and allowing or
forbidding their use. By contrast, the
relationship between the craft teacher and his student has always been mediated
by the object being crafted. The crafted object forces the teacher into the role
of advisor, and his advice is powerfully constrained by the practical presence
of that object. Some classroom
teachers have discovered that by encouraging students to interact around the
physical presence of a computer, it can become rather like the craft object of
artisans, a focus for practicality. This may well enhance language learning.
Carla Meskill, Jonathan Mossop, and Richard Bates (2000), exploring the use of Electronic Texts in ESL
Classrooms , give a good example of one such occurrence. Situating
students 'virtually' in a shared homepage or blog is an extension of this
concept. Of course, teachers will often feel threatened by just such a role
displacement (Kirkup 2001). Indeed, sometimes teachers may not be
needed at all, as in Mitra's
Hole-in-the-Wall experiments . Intelligent students
may prefer private, self-directed activity for language learning. Such people
have always made use of books and diaries. New technology offers them many more
opportunities. For example, the blog may replace the diary, as in the Korean
nurse, Broca's
Diary online. 4.2. The cyborg teacher The science fiction cyborg is a mixture human and machine components.
Future language teachers may well act like cyborgs in marrying their own
abilities with a variety of technologies. Maybe they do already (Voithofer 1999, Virtual Human
website). Thus it will be increasingly easy to deal with students who are
displaced in space and/or time. Writing has given us that ability for
centuries, but the Internet, telephony (Gaskell 2004), video telephony initially
using webcams (WELL
Project), even 3-D holography (now being developed commercially,
and for telephones too) will give the process dramatic
immediacy. With immediacy comes the chance to boost motivation. For example, skin-sensors
may well be able to transmit the emotional reactions of students in another
country and culture, even where language fails (the Sensor Web).
Wisely used, that could be a powerful tool. 4.3. Internet teaching There are already numerous initiatives underway to coach students in
language over the Internet (see Omniglot links; LanguageCourse.net
; WorldWideLearn.com).
These range from dealing with entire classes to one on one tuition. The
Internet is such a multi-faceted and enabling technology that it has created a
whole new internationalised culture. This in itself provides an added set of
reasons for becoming multilingual. The effect will only accelerate as broadband
becomes the norm, access prices fall, and mobile usage spreads. 4.4. Databases At its simplest, the Internet is a huge database, accessed directly
to known nodes, or through remarkable search engines like Google. Individuals and institutions have
used it extensively to store, organize and present an endless range of
information on language learning and language teaching. Thus anyone with good
Internet access who intends to learn a language can use resources which were
unthinkable even a decade ago (e.g. Languages-on-the-web.com). The
quality varies widely, and the cost ranges from free to commercially
prohibitive. Now information access is often less a supply problem than a user
problem of available time, skills, initiative and intelligence. 4.5. Learning Management Systems Almost all educational institutions now have some kind of Internet
presence. For a diminishing few it is merely an electronic advertisement.
Others would not exist without it, and offer the full range of Internet
learning technologies and resources. Most now use an online Learning Management
System (LMS) to organize and present content (Boettcher 2003; Hall 2003). There is a vigorous contest here
between commercial products like Blackboard and open access, sometimes free, systems
such as Moodle. The best of these LMS
systems encourage both simultaneous and asynchronous interaction between
students and teachers by creating an online workspace. Again the full potential
is often inhibited by staff or students who are unskilled or even allergic to
making use of technology. 4.6. E-mail E-mail is a related but different technology to the Internet. Although
it lacks a glamour image, the user-simplicity of e-mail gives it useful
pedagogical potential; (for example, see Gonglewski et. al. 2001). The same goes for mobile phone text
messaging, which is likely to converge more and more with e-mail. However, the
downside is what we are all familiar with, namely the commercial nightmare of
spam. However, a range of international publications like newspapers are now also available via this medium,
usually for free, while there are thousands of list-servers to keep
special interest groups informed (e.g see the University of Oregon
English Mailing Lists). E-mail's use as a language learning medium has been slower to develop,
although a large amount of unstructured communication takes place amongst pen-friends
etc.(Mylanguageexchange.com).
Since e-mail is both asynchronous and simple, it does offer certain teaching advantages
(and limitations). Voice e-mail programs have been available for quite a
while (e.g. Bonzi Voice
Email) and should offer special opportunities for language exchanges. 4.7. Asynchronous voice communication An emerging technology which could have a profound effect on the use of
the Internet for language teaching is asynchronous voice communication. That
is, the spoken message is stored for later access by a receiver. An online
limitation of existing voice mail has been the large amounts of electronic
memory and bandwith devoured by even digital sound. However, the Wimba Company has integrated
asynchronous voice communication with an LMS in a way that is proving extremely
popular with harried lecturers and students. Now the public domain LMS, Moodle, is
researching a similar system. Behind the scenes, a lot of work is being done on Voice XML (Dahl 2005, Marchand 2005) to drive technologies like this. For
most people voice is both quicker and less intimidating than print, but up to
now online chat has required both parties to be simultaneously available. 4.8. Synchronous communication This is challenging for the language learner, but also far more 'real'
than asynchronous messages for most users. Attempts have already been made to
harness Internet chat in learning environments (Almeida
d'Eça 2002). 4.9. Mobile phones These are now ubiquitous and have an ever multiplying repertoire of
functions. It would be foolhardy to ignore a language medium as powerful as
this. My students can use them for dictionary lookups, as a database, for web
access, games, text-messaging, and videos, as well as chatter. This urge to
chatter says something profound about the nature of the human cognitive
language machine. Students may turn up to class without an exercise book or
pen, but never without the mobile phone. With the spread of mobile phones, telephone
tutoring has become almost normal in many language teaching environments
(for example, babilnet.com).
One American company claims to automatically assess a speaker's accent by
telephone (AmericanAccent.com).
4.10. SMS text messaging Another obvious medium for language teaching which commerce has begun to
recognize (Guardian
Newspaper story 2005). However,
a problem with all of these attempts (as with ordinary teaching) is that the
services of skilled tutors are comparatively rare and expensive. Can the tutors
be replaced? 4.11. Call centers Some low wage countries, especially 4.12. Computer voice recognition A kind of holy grail for the IT industry. There has been some progress
with native-speaker voices in controlled contexts (e.g. software like Dragon Voice). However, uncontrolled
computer voice recognition for non-native speakers in a language learning
context seems to be well over the horizon. Bear in mind that cross cultural
communication (indeed much in-country communication too) is not merely the
recognition of phonemes (difficult enough) but involves a constant clash of
cultural presuppositions which require sophisticated choices for a human being
(let alone a computer) to decode. These limitations have not discouraged a
number of CALL specialists from predicting uses for voice recognition software
in language learning (Wachowicz
and Scott 1999). 4.13. Talk bots In the 1960s artificial intelligence researchers were amazed to discover
that some psychiatric patients preferred to 'talk' to a computer program called
Eliza. Eliza, written in the Lisp programming language, was an assembly of
non-committal recorded comments and questions, triggered by key words in the
patients' typed sentences. In fact Eliza mimicked the mirroring behaviour
beloved of live psychiatrists, but patients felt safer with the machine since
it was non-judgemental. A number of more sophisticated "chatter-bots" have since been
developed. The enthusiasts for this technology see chatter-bots as a way to
encourage language fluency without the expense of hiring tutors (Andreas Lund's links,
the A.L.I.C.E. website). 4.14. Disguise Experienced teachers know that students are often greatly assisted if
they can be persuaded to adopt another persona in the learning process. It
seems to free them from the inhibitions of their normal personality. The
oldest, and still one of the most effective tools in this game are puppets
(Özdeniz 2001).
Drama, dance, songs etc. are other manifestations. Now the Internet has given
us whole new worlds, literally, where people adopt personas of choice. Simple
pseudonyms are the norm in online forums and chat exactly for the purpose of
unfettered expression. Elaborate "avatars" are purchased for many interactive
games, and players may become immersed in them for weeks at a time. There
is an obvious opening here for teaching (Sheth 2003), including language teaching/learning.
Success in constructing an interactive game medium for language teaching
on a mass scale would require genuine talent (of the order that goes into feature
film productions), and the developmental costs could be high. However, given
the right environment there is scope here for a real teaching revolution. Early hosts to the emergence of avatars in language learning were MOOs
(Multiple Object-Oriented multi-user environments). These virtual worlds may be
entirely text-based or supported by an actual online 3D visual space. As with
novels versus video, text-based MOOs are imagination-rich and sites such as Schmooze University attract a
dedicated clientele. 4.15. Video gaming When it comes to capturing the attention of the video generation, video
parlour games (and their computerized relatives) are fierce competitors. In
We are not going to beat the video parlours, but we might subvert some
of them. It would take great cunning. Wrestling with the inflections of a
foreign tongue has not given past generations the thrill that kids get from
blowing electronic heads off. As with computer gaming, this is a subversion
requiring real talent and creativity, genuine empathy for the clients, and
probably high development costs. Again though, the payoff could be impressive, especially
if "educational game parlours" were staffed by competent
tutor-advisors. Video gaming for pedagogy is attracting increasing attention (Academic-Gamers.org ;
Foreman 2004; The Learning Games
Initiative; The Serious Games
Initiative… and others). 4.16. Simulators These have been around for a long while now, but are usually restricted to
training high level professionals like aircraft pilots and (increasingly)
doctors. Flight simulators have been partly mimicked by computer game programs.
The line between traditional training simulators and online gaming is rapidly
blurring, and there is evidence that very young children in some countries are
becoming thoroughly familiar with virtual environments (Gilbert
2004). There is no reason that training simulators cannot have voice
accompaniment, thus combining skill training with language training. For
certain kinds of students this is the only sort of language training that will
ever work. The TPR (Total Physical Response) method of language
teaching exploits the fact that many people are tactile and motor learners,
learning by doing. One can envisage "talking tools" simulators in
virtual environments. For example, as a mechanics trainee tightens a (virtual)
nut it could squeak "hey! too hard!" and sheer off. The language
simulator concept has now apparently been sold to the Speech can be used in three ways in simulated environments : i) to
comment on a performed action; ii) simultaneous with an action; iii) to warn or
instruct before an action, and hence anticipate consequences. The third option
might be the most powerful in language teaching. The drawback to simulated environments in language teaching is that, at
least at present, they require expensive software and hardware which is not
available to large numbers of people - and certainly not in countries like 4.17. Television Certain consumer electronic items are so widespread in the population
that is seems almost perverse to ignore them as teaching tools. Television has
spawned TV Universities, and large numbers of language courses. Many national broadcasters worldwide have run TV English courses for
years, as well as courses in their own languages. Two hundred and fifty million
Chinese are estimated to be learning English on TV (Kitao 2004). The best of these programs sometimes
feature presenters and styles that become nationally famous. The worst are mere
camera shots of talking heads. A limitation of even the best TV is inflexibility and inability to offer
student feedback. Broadband cable TV offers some scope to remedy this, although
TV production is an expensive business. 4.18. MP3 player/recorders These devices are natural language learning tools. I hardly use a tape
recorder for language learning myself anymore. It is so much more convenient to
convert the language tapes and audio CDs to MP3 (observing copyright). The
player is small, with a built-in microphone, can be carried in the pocket and
uploads and downloads to a computer instantly. The MP3 medium is slowly being accepted by L2 course providers (e.g. see
the VOA Special English
Assistant). Only inertia and fear of piracy in established publishing
companies can be stopping them from offering downloadable MP3 language learning
material. The piracy concern is legitimate, but not beatable now or in the
future. Probably the only way around it is to keep offering added value (new
content) from a paid source. 4.19. PDAs and Memory Cards Some companies such as Pimsleur are
trying a copy-protection solution by packing language courses onto PDA-type
memory cards. Accessible by PDAs, some portable phones and cheap card readers,
these cards are both portable and versatile. For a certain age and income group PDAs also offer an obvious
channel for language learning content. This is especially true of devices like
the Sony Clie
which has multimedia capabilities. As with MP3 players, PDAs are carried
around, offering instant access in quiet moments for busy people. Something to
watch is that languages like those in the 5.
How do IT learning technologies spread? 5.1. Institutional Markets IT learning technologies may spread through traditional educational
institutions and teachers. This is a captive market. A drawback is that
competition against existing educational mediums (teachers, books, language
labs etc.) is rarely welcomed and may be actively suppressed. Institutional purchasing choices tend to be conservative, using
corporate or public rather than personal funds. On the other hand, when
purchases are made, they are often of high monetary value. Large corporations
like Apple
and Microsoft
have actively given away products to schools to help language teaching etc.,
with an obvious commercial intention to create long-term dependence on their
proprietary formats. 5.2. Piggybacking IT learning technologies may piggyback on existing consumer markets for
music, games, videos etc., or even packaged food. This is truly mass marketing,
though not always commercially welcome (e.g. peer-to-peer networking; Hoffman 2002). In the past educational piggybacking of this kind has sometimes conveyed
a strong flavour of propaganda or central planning. For example, A special case of piggybacking is the religious market. Both
historically and currently much of the most energetic language propagation has
been to advance one creed or another. Whatever the virtues of these religions,
their agents and their resources continue to play a significant role in
spreading both literacy and knowledge about the world's languages. Best known
perhaps is SIL, the Summer Institute of
Linguistics. 5.3. Newly created markets IT learning technologies may develop unique channels of consumer access.
This is not easy, but it has been done in other fields. For example, personal
computing software has created its own market (there was no such market when I
went to school in the 1950s and 1960s). The key to rapid, wide acceptance is usually an open architecture and
'giveaway' policy. The idea is that when demand becomes intense, added value
can be offered at a premium price. The shareware computer industry runs on this
principle. The risk is that if a product becomes too successful, not only will
it attract a host of imitators, but it may be swallowed whole by a monster like
Microsoft. Thus, Netscape essentially made web surfing available to the
Internet public (Brian Wilson),
but was then buried through ruthless business practices by Microsoft's Internet
Explorer. Electronic bilingual dictionaries are a contrary example of highly
proprietary and expensive language products (e.g. Ectaco.com) which have
gradually spread amongst customers with a pressing need - notably tertiary
students in non-English speaking countries. 6.
Are There New Business Openings In "IT for Language Teaching" ? 6.1. Parallel development Many of the technologies referred to in this paper have developed in
parallel in both commercial and not-for-profit environments (see GNU Categories "shareware"). This pattern is a
characteristic of products with a high intellectual property component, and
often reflects competing ideologies. The tension engendered by such competition can be healthy, and in
practice there is a good deal of cross-fertilization. We see this very clearly
in the Open Source Software Movement,
with derivative commercial developments such as the various flavours of Linux often spinning off at a later
stage. 6.2. Commercial entry points It is also clear that technology related to natural language learning
may range from the very simple (a pen and paper) to the very complex (such as
computer simulated environments for language learning). This implies many entry
points from a commercial point of view. 6.3. Supply and demand We know that people have learned languages from time immemorial. We know
that snake oil merchants have marketed instant fixes for language learning from
time immemorial, and that many continue to make a tidy living out of it. There
will always be business openings for "IT in language teaching", but
we would be credulous to expect a magic bullet anytime soon. 6.4. Change and transition The IT revolution is not done. Within a decade all human knowledge will
be storable in a tiny space; holographic technologies may be the best current
hope(e.g. see CollossalStorage.net).
Millions, maybe billions of people will be reading "online" daily,
but online will not be staring at an electron gun. The industry prophets say we
will be reading flexible stuff that looks rather like today's newspaper (PC Magazine 2005).... In other words, whatever is begun now must be recognized as
transitional, and designed for rapid change. However, human beings within a
given generation are not particularly adaptable. 6.5. Resistance to change Whenever a business, a school, a factory is founded, a new generation learns
new things. Then they become comfortable, develop a daily routine, and their
priorities naturally enough revolve around bringing up their own families. What
this means is that institutions automatically ossify and resist change, ignore
new opportunities and actively seek to undermine competition. Indeed, in any
hierarchical institution managers at every level will mostly exclude
individuals and ideas which represent a threat to their own mediocrity (Peter 1993) . Luckily, the individualized and non-hierarchical nature of the Internet
may short-circuit some conservative rigidities in the evolution of IT for language
teaching. However, this paper began by highlighting a cultural divide between
the techno-literate and the world of language teachers. This cultural
difference needs constant attention or introduced teaching technologies will
founder. 6.6. A business models for technology – the foundation For an entrepreneur who is serious about combining an element of
Information Technology with language teaching into a viable business, there are
sure to be lots of openings. However, with the preceding paragraph in mind, it
is usually wise for both financial and intellectual adventurers not to trade
all commitment into a single basket. Models for the successful introduction of technology will vary both
according to accepted behaviour patterns in host cultures, and the state of
economic and social development where they are tried. Capital markets vary too.
In the One successful business strategy in many fields has been to establish
some kind of foundation which keeps a certain distance from individual
projects, and can therefore maintain perspective. Some foundations are also
government or NGO-aid based. Many possible projects in the IT-Education area will have serious
development costs. The foundation model is one way to spread risks. It can be a
medium to redirect part of the cash flow from successful initiatives into more
experimental options which show promise but need a longer lead in. Foundations can sometimes give respectability to change and innovation
in cultures where individual initiative is traditionally unwelcome. Ironically
perhaps, the most dynamic foundations are often driven by outstanding
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"Assessing Staff Technology Needs: Do the Current Tools Work?"
Education World online magazine, http://www.education-world.com/a_admin/admin226.shtml" Özdeniz D. (2001)
"Puppets in Primary" http://www.hltmag.co.uk/mar01/sart7.htm"
PC Magazine Displaying The Future –
Flexible Screens "http://www.pcmag.com/article2/0,1759,1162062,00.asp" 2005 Peter, L. (1993) The Peter Principle, http://www.amazon.com/exec/obidos/ASIN/1568491611/ref%3Dnosim/envisionsoftw-20/104-0915791-9921561.
"Positive
Discipline" website The Master
Teacher, http://www.positivediscipline.com/articles_teacher/The
Master Teacher.html. Riddle, E. & N.
Dabbagh, "Lev Vygotsky's Social Development Theory", Hellen A. Keller
Institute for Human Disabilities, 1999 – the mediation of computers in the
student-teacher relationship - http://chd.gse.gmu.edu/immersion/knowledgebase/theorists/ Robertson, H.-J.
(2003) "Toward a Theory of Negativity Teacher Education and Information
and Communications Technology." Journal
of Teacher Education, Vol. 54, 2003, http://www.questia.com/PM.qst?a=o&d=5002001783.
Russell, M., D.
Bebell, L. O'Dwyer, K. O'Connor (2003) "Examining Teacher Technology Use:
Implications for Preservice and Inservice Teacher Preparation." Journal of Teacher Education, Vol. 54, http://www.questia.com/PM.qst?a=o&d=5002001790. Santana, B.
"Introducing the Technophobia/Technophilia Debate: Some Comments on the
Information Age" UCLA Department of Education, June 1997, http://www.gseis.ucla.edu/courses/ed253a/beatriz.htm.
Sheth, R.
"Avatar Technology: Giving a Face to the e-Learning Interface" http://www.elearningguild.com/pdf/2/082503DES-H.pdf"
E-Learning Developers Journal, The Guardian
Newspaper, Turbee, L. (1996)
"MOOing in a foreign language: how, why, and who?" http://web.syr.edu/%7Elmturbee/itechtm.html. Voithofer, R.J.
(1999) "Addressing the cyborg in educational new media design"
Presented at the American Educational Research Association (AERA) National
Conference, Montreal, Canada, April 1999, http://www.coe.ohio-state.edu/rvoithofer/html/papers/teachcyborg.html.
Wachowicz, K. A.
and B. Scott (1999) "Software That Listens: It's Not a Question of
Whether, It's a Question of How." CALICO
Journal Vol.16, No.3 1999: pp.253-276, http://calico.org/journalarticles/Volume16/vol16-3/Wachowicz_Scott.pdf.
Wilson, B.
"Netscape Navigator". http://www.blooberry.com/indexdot/history/netscape.htm.
Some
relevant Internet sites Academic-Gamers.org "http://www.academic-gamers.org/cgi/bib.cgi" – blog and bibliography A.L.I.C.E. and AIML Chat Robot
News
"http://www.alicebot.org/" October, 2004 - a talk bot website AmericanAccent.com "http://www.americanaccent.com/" – this American company claims to
automatically assess a speaker's accent by telephone Bibliography of online
publications on virtual reality in education "http://www.coe.ecu.edu/vr/other.html" [1998-2004], maintained by Veronica
S.Pantelidis and Dr. Lawrence Auld, Virtual Reality and Education Laboratory
College of Education East Carolina University | ||||||||||||